Mental Skill Tricks

Clarity of Vision/Extraordinary Hearing [Mental]
You can briefly see invisible opponents.
Prerequisite: Preception 8 ranks.
Benefit: As a swift action, you can attempt a DC 20 perception check. If successful, you focus your vision/hearing so clearly that you can pinpoint the location of invisible creatures within 30 feet. This clarity lasts until the end of your turn.

Collect or of Stories [Mental]
Youve heard so many tales of legendary monsters that you remember all sorts of gory details.
Prerequisite: Knowledge (any) 2 ranks.
Benefit: When you attempt a trained Knowledge check to identify a creature or to learn its special powers or vulnerabilities, you gain a +5 competence bonus on the check.

Connoisseur [Mental]
Your fine tastes allow you to appraise fine and exotic materials with greater accuracy.
Prerequisites: Appraise 2 ranks
Benefit: When you fail on an appraise check meant to appraise a rare or exotic item, you may spend a swift action to gain a rough estimate of its worth, ranging from 50% to 150% of its actual worth (much like with a failed appraisal of more common items).

Deep Analysis [Mental]
You can read into every small movement that a person makes to tell more about them.
Prerequisites: Sense Motive 9 ranks
Benefit: When you succeed by 10 or more points on a Sense Motive check made to get a hunch about somebody, you may spend and immediate action to learn their general emotional state. In addition, you learn if the target is morally or ethically opposed to you (if their alignment opposes yours in any respect).

Listen to This [Mental]
You can perfectly repeat to others what you hear.
Prerequisite: Perception 3 ranks.
Benefit: Whenever you make a successful Perception check to hear a noise, you can describe that sound any time up to 1 hour later with such clarity that any individuals hearing the description are treated as if they had heard the sound themselves.
This trick is particularly useful if you overhear a conversation but dont understand the language spoken, since it allows you to repeat it verbatim to an ally who might be able to translate.

Magical Appraisal [Mental]
You can judge the usefulness of magic items.
Prerequisite: Appraise 3 ranks, Knowledge (arcana) 3
ranks, Spellcraft 9 ranks.
Benefit: When you succeed by 5 or more on a Spellcraft
check to determine the school of magic of the aura surrounding a magic item (by casting detect magic), you can then spend 1 minute concentrating to also learn the properties of the item, as if you had cast identify. You can use this skill trick once per day

Master Tracker [Mental]
You have seen hundreds of tracks before, allowing you to identify them on sight.
Prerequisites: Survival 5 ranks, Track
Benefit: As a swift action, you may make a Survival check in place of a knowledge check to identify what kind of creature left a set of tracks (though no other information is provided in this way).

No Need for Eyes [Mental]
You can avoid attacks using only your ears to guide you.
Prerequisites: Preception 9 ranks
Benefit: As a swift action, you can make a DC 20 Preception check to gain blindsense out to 5 feet and retain your Dexterity bonus to your AC against unseen attackers for 1 round.

One Step Ahead [Mental]
You can see through your opponents’ moves to predict exactly where they’re heading next.
Prerequisite: Sense Motive 9 ranks
Benefit:If you succeed on your Sense Motive check to beat an enemy’s Bluff check to feint in combat, you can choose to deny your opponent’s Dexterity bonus to AC against your next melee attack on or before your next turn, just as if you had succeeded on a feint attempt against them.

Point It Out [Mental]
You can show others what you see.
Prerequisite: Perception 8 ranks.
Benefit: When you make a successful Spot check, you can spend an immediate action to grant a single ally a free perception check to see the same thing (with a +2 circumstance bonus). Your ally must be within 30 feet of you and able to see or hear you to benefit from this effect.

Spot the Weak Point [Mental]
Your keen eyes allow you to place attacks where they do the most good.
Prerequisite: Perception 8 ranks.
Benefit: As a standard action, you can attempt a perception check to find a weakness in your opponents defenses. The DC of this check equals the opponents AC. If the check succeeds, your next attack against that opponent (which must be made no later than your next turn) is treated as a touch attack.
If you use a ranged weapon to deliver the attack, your opponent must be within 30 feet of you in order for you to benefit from the trick.

Swift Concentration [Mental]
You can maintain your mental focus while attending to another task.
Prerequisite: Level 8 Spell caster.
Benefit: You can maintain concentration on a spell or similar effect as a swift action.

Trivia [Mental]
Your research in one area of study has turned up a few interesting facts related to other studies; facts that have stuck in your head.
Prerequisites: Knowledge (any) 5 ranks
Benefit: As a free action, you may make a knowledge check using another knowledge skill, taking a รข -10 penalty on your check. You may not use this skill trick if you have already used the appropriate knowledge skill for a knowledge check already.

Uncanny Awareness [Mental]
You have a knack for spotting the hidden, even when not actively trying to.
Prerequisites: Perception 4 ranks
Benefit: As a swift action, you can make a single Search check as if searching all squares within 20 feet that you possess a line of sight, learning as much as if you had taken 10. This does not enable you to notice details obviously hidden from your line of sight (such as writing written on the underside of a table).

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